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Objects

Apply these tags onto in-game objects to add no-code functionality throughout your world. Tags and attributes can be applied from within the properties panel.

Animated seats 🪑

Seats enhanced with animation and prompting, placed in-world as Seat instances with the RR_AnimatedSeat tag.

AttributeTypeRequired
RR_PromptToSitboolean

Children

  • "Animation" - Animation

Item givers 🫴

Prompters that give out items, placed in-world as BasePart instances with the RR_ItemGiver tag.

AttributeTypeRequired
RR_ItemIdstring

Locked zones 🔒

Parts that conditionally respawn players within their bounds, placed in-world as BasePart instances with the RR_LockedZone tag.

AttributeTypeRequired
RR_LevelRequirementnumber
RR_GamepassRequirementnumber

Locked doors 🔒

Parts that conditionally prevent players from walking through them, placed in-world as BasePart instances with the RR_LockedDoor tag.

AttributeTypeRequired
RR_LevelRequirementnumber
RR_GamepassRequirementnumber

World teleporters 🌐

Prompters that teleport the player to other Rorooms worlds, placed in-world as BasePart instances with the RR_WorldTeleporter tag.

AttributeTypeRequired
RR_PlaceIdnumber

Animated items 🔧

Items that play animations, placed in-world as Tool instances with the RR_AnimatedItem tag.

Children

Animations must be arranged in numerical order.

  • "RR_ItemAnimations" - Folder
    • "1" - Animation
    • "2" - Animation
    • "..." - Animation

Variant cyclers 🔁

Prompters that cycle between various models, placed in-world as BasePart instances with the RR_VariantCycler tag.

Children

Variant models must be arranged in numerical order.

  • "1" - Model
  • "2" - Model
  • "..." - Model