Objects
Apply these tags onto in-game objects to add no-code functionality throughout your world. Tags and attributes can be applied from within the properties panel.
Animated seats 🪑
Seats enhanced with animation and prompting, placed in-world as Seat
instances with the RR_AnimatedSeat
tag.
Attribute | Type | Required |
---|---|---|
RR_PromptToSit | boolean | ❌ |
Children
- "Animation" -
Animation
Item givers 🫴
Prompters that give out items, placed in-world as BasePart
instances with the RR_ItemGiver
tag.
Attribute | Type | Required |
---|---|---|
RR_ItemId | string | ✅ |
Locked zones 🔒
Parts that conditionally respawn players within their bounds, placed in-world as BasePart
instances with the RR_LockedZone
tag.
Attribute | Type | Required |
---|---|---|
RR_LevelRequirement | number | ❌ |
RR_GamepassRequirement | number | ❌ |
Locked doors 🔒
Parts that conditionally prevent players from walking through them, placed in-world as BasePart
instances with the RR_LockedDoor
tag.
Attribute | Type | Required |
---|---|---|
RR_LevelRequirement | number | ❌ |
RR_GamepassRequirement | number | ❌ |
World teleporters 🌐
Prompters that teleport the player to other Rorooms worlds, placed in-world as BasePart
instances with the RR_WorldTeleporter
tag.
Attribute | Type | Required |
---|---|---|
RR_PlaceId | number | ✅ |
Animated items 🔧
Items that play animations, placed in-world as Tool
instances with the RR_AnimatedItem
tag.
Children
Animations must be arranged in numerical order.
- "RR_ItemAnimations" -
Folder
-
- "1" -
Animation
- "1" -
-
- "2" -
Animation
- "2" -
-
- "..." -
Animation
- "..." -
Variant cyclers 🔁
Prompters that cycle between various models, placed in-world as BasePart
instances with the RR_VariantCycler
tag.
Children
Variant models must be arranged in numerical order.
- "1" -
Model
- "2" -
Model
- "..." -
Model